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Post by Danny on Dec 31, 2012 0:55:27 GMT -7
Sandpoint
As one approaches the town of Sandpoint, the footprint of civilization upon the Lost Coast grows more clear. Farmlands in the outlying moors and river valleys grow more numerous, and the blue-green waters of the Varisian Gulf bear more and more fishing vessels upon its surface. Passage over creeks and rivers is more often accomplished by wooden bridge than ford, and the Lost Coast Road itself grows wider and better-kept. Sight of Sandpoint from either approach (south or east) is kept hidden by the large up thrust limestone pavements known as the Devil's Platter or the arc of rocky outcroppings known as Whistler's Tors, but as the final bend in the road is rounded, Sandpoint's smoking chimneys and bustling streets greet the traveler with open arms and the promise of warm beds, a welcome sight indeed for those who have spent the last few days alone on the Lost Coast Road.
From the south, entrance to Sandpoint is governed by a wooden bridge, while from the north a low stone wall gives the town a bit of protection. Here, the Lost Coast Road passes through a stone gatehouse that is generally watched by one or two guards,the southern bridge is typically unattended. Aside from the occasional goblin, the citizens of Sandpoint have traditionally had little worries about invasion or banditry,the region simply isn't populated enough to make theft a lucrative business. Hanging from a bent nail at both the gatehouse and the southern bridge is a sign and a mirror, painted on each sign is the message: "Welcome to Sandpoint! Please stop to see yourself as we see you!"
Sandpoint has faced many hardships but also great prosperity in its relatively short history. A small town on the Varisian Bay, fishermen, farmers, and other simple folk make the community one of the rare truly peaceful havens in Varisia.
The Town
A simple, relatively peaceful town with all the color and common oddities one expects from a tightly-knit community, Sandpoint sits at a point on the Lost Coast halfway between Magnimar and Windsong Abbey. Wood buildings and cluttered docks line the town's natural harbor, while farms and the manors of wealthy citizens dot the surrounding countryside. During the day, fishing, farming, lumbering, glassmaking, and shipbuilding occupy most of the townsfolk, who commonly retire to their homes by way of Sandpoint's many taverns. A playhouse and would-be museum make unusual attractions in such a small community, but Sandpoint's true landmark is the Old Light, a lighthouse of ancient origins that lies in ruins.
A relatively peaceful town, devoid of many of the dangers of a true frontier town and intrigues of a sprawling city, Sandpoint has nonetheless had its share of troubles. The fading scars of a recent terror still linger, a time most folk refer to as the Late Unpleasantness.
Just over five years ago, a madman stalked the streets of Sandpoint, killing dozens. Known as Chopper, the killer's month long terror ended bloodily when an eccentric local artisan was revealed as the murderer and killed during his attempted capture. Adding to the pain, less than a month later the local chapel burned to the ground in a conflagration that nearly consumed the town's northern half and left the local priest and his foster daughter dead.
The Law
Kendra Deverin has served as Sandpoint's mayor for the past eight years. Lawmaker, judge, and general peacemaker, Deverin has proven to be both an adept diplomat and stern hand when need be, skills likely honed during her youth in Magnimar and adventuring in the region. With a personal, some say sisterly, style of governing, Kendra holds the abiding respect of most of Sandpoint's people, charming them with her fiery temper and tenacity for justice (as demonstrated during the Late Unpleasantness). A council of several of the town's most respected and affluent landowners aids Deverin's work. While several council members have their own agendas and visions for the town, the mayor's no-nonsense attitude assures that council decisions ever work toward the common good.
Meting out the town's good justice, sheriff and councilmember Belor Hemlock keeps watch over Sandpoint's people. Held as something of a local hero, Hemlock is lauded with being the man who brought the serial killer, Chopper, to justice. Although rarely faced with misconduct more severe than vandalism and public drunkenness, the sheriff is both a keen wit and a skilled swordsman, and openly proves both when the rare crime requires it. While the town's chief enforcer, Hemlock knows the difference between the word of the law and its intent, and often gives those under his protection the benefit of the doubt.
Their sheriff's work aside, Sandpoint's people realize they must often fend for and defend themselves, especially on the outlying farms. In the rarest and most extreme cases, and even then thoroughly discouraged, mob justice is sometimes all that satisfies the outraged people.
The People
A welcoming, largely unprejudiced community of colorful locals call Sandpoint home. Presented here are but a few of the town's most noteworthy residents.
Kendra Deverin: Town mayor. Cyrdak Drokkus: Grandiloquent actor, gadabout, and proprietor of the Sandpoint Theater. Belor Hemlock: The gruff but protective town sheriff. Ameiko Kaijitsu: Ex-adventurer and proprietor of the Rusty Dragon inn, rebellious daughter to nobleman Lonjiku Kaijitsu. Lonjiku Kaijitsu: Stoic noble, owner of the town Glassworks. Jargie Quinn: One-legged owner of the Hagfish tavern. Titus Scarnetti: Tradition-minded noble who controls Sandpoint's bustling lumber trade. Ethram Valdemar: Oldest of the town nobles. Ven Vinder: Owner of Sandpoint's best-stocked general store. Abstalar Zantus: Sandpoint's mild-mannered local priest.
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Post by Danny on Jan 13, 2013 21:44:35 GMT -7
Inns and Taverns
The Rusty Dragon This large structure is Sandpoint's oldest inn, notable for the impressive (and quite rusty) iron dragon that looms on the building's roof, doubling as a lightning rod and decoration. Owned and operated for the past six years by the lovely and popular Ameiko Kaijitsu, the Rusty Dragon is not only one of the town's most popular eateries (made so, in large part, by the spicy and exotic food served here), but also a great place to meet visitors from out of town, since most newcomers to Sandpoint come upon this inn first, the north Lost Coast Road being less traveled.
The Rusty Dragon is probably the most adventurer-friendly establishment in town, with its ubiquitous "Help Wanted" board near the bar and Ameiko's "discount rooms for anyone who tells an exciting adventure story" policy.
The White Deer A pair of wooden life-sized deer, carved with painstaking care from white birch, stand astride the entrance to this sizable tavern and inn. The White Deer commands an impressive view of the Varisian Gulf to the north. The building is new, recently rebuilt after the previous inn at this location burnt to the ground five years ago in the same fire that destroyed the Sandpoint Chapel. The new building is a grand affair, three stories tall with a stone first floor and wooden upper floors with a dozen large rooms that can accommodate two to three guests each. A somber and quiet Shoanti man named Garridan Viskalai owns the White Deer and runs the place with the aid of his family and a few local girls.
The Hagfish One of Sandpoint's most popular taverns, especially among fishermen and gamblers, the Hagfish is also Sandpoint's best bet for a good old-fashioned seafood meal. Owned by a gregarious one-legged man named Jargie Quinn, the Hagfish gets its name from the large glass aquarium that sits behind the bar, the home of a repellent hagfish that Jargie affectionately calls Norah. Hanging from a nail next to Norah’s tank is a leather pouch bulging with coins: prize money for anyone who can drink down a single tankard of water scooped from Norah’s tank. It’s a single silver coin to try and few can stomach the stuff, but those who do get to keep however many coins have accumulated in the pouch, and then get to carve their names in the ceiling beam above the bar. To date, there are only 28 names carved there, and the Hagfish has been in business for nearly 10 years.
But there’s certainly more to this tavern than Norah. Jargie's game tables are always well-attended, with games ranging from cards to checkers to dice to darts. Tall tales are a favorite pastime here, with one popular game called "yarning" involving seeing how long a local can string along an impromptu fable without contradicting himself. Jargie himself is quite an accomplished yarner, with the everchanging story of how he lost his leg being his favorite starting point for his tales.
Fatman's Feedbag If the Hagfish is Sandpoint's most popular tavern, Fatman's Feedbag is its most notorious. Bar fights are common, and Sheriff Hemlock typically has to come down here two or three times a week to sort them out when they grow particularly violent or loud. The majority of the clientele here are Varisian scoundrels or less-reputable sailors. Most believe this tavern is owned and operated by an enormous man named Gressel Tenniwar.
Cracktooth's Tavern A particular favorite of patrons of the Sandpoint Theater, Cracktooth's Tavern is always full after the latest show at the nearby playhouse lets out. A large stage gives actors, singers, and anyone else the opportunity to show their stuff. Every night a crowd of would-be entertainers packs the taproom in the hopes of being discovered. Owner Jesk "Cracktooth" Berinni might look like a thug, but he’s actually quite well-read and possesses a scathing wit, nights when he takes the stage to deliver his observations on the political situations in Magnimar are quite popular.
Risa's Place Risa Magravi operated this tavern for the first 30 years of Sandpoint's history, and even now that she's gone mostly blind in her old age and has left the day-to-day affairs of the job to her three children Besk, Lanalee, and Vodger, the mysterious Varisian sorcereress remains a fixture of the tavern. Known as much for Risa's tales of ancient legends and myths as for its spiced potatoes and cider, this tavern is a favorite of the locals if only because its out-of-the-way location ensures strangers rarely come by.
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Post by Danny on Jan 13, 2013 21:49:21 GMT -7
Shops
General Store Owned and operated by Ven Vinder and his familiy, Sandpoint’s oldest and best-stocked general store has a little bit of everything—farm equipment, weapons, tack, tools, furniture, food, and even homemade pies by Ven’s wife Solsta.
The Way North As with several other buildings in the vicinity, this one-story structure was recently rebuilt after the Sandpoint Fire. Originally a stable, the building has been converted by its owner, an aged but spry gnome named Veznutt Parooh, into a cramped and cluttered library to house his tremendous collection of maps and sea charts. Maps of local regions, from the immediate vicinity up to the whole of Varisia and the Storval Plateau, can be purchased from him for prices ranging from 5 gp to 100 gp, depending on the size and level of detail.
Jeweler This squat stone building escaped the fire that ravaged northern Sandpoint, much to the relief of its owner, a wild-haired jeweler named Maver Kesk.
Savah’s Armory The northeast corner of this building bears a few scars from the Sandpoint Fire, but fortunately for its owner, Savah Bevaniky, the building escaped significant damage. Savah's shop sells all manner of weapons and armor, including several masterwork items and exotic weapons like a spiked chain, a dozen masterwork shuriken, and a +1 repeating crossbow with a darkwood and ivory stock that bears the name “Vansaya.” She’s not sure what the name means—she bought the weapon from an adventurer on the way to Riddleport a year ago, and the combination of its high price and complexity has ensured its semi-permanent stay in her shop.
Rovanky Tannery Situated at the edge of town, Larz Rovanky runs Sandpoint’s tannery with ruthless efficiency. He expects perfection from his workers and his products, and as a result often works long hours on his own during the stretches when he’s temporarily fired the help. His leather and fur goods are of high quality, enough so that locals generally don’t mind the extra wait for custom orders while Larz fusses with getting things perfect.
Red Dog Smithy Named for its owner’s affection for large red mastiffs, two to three of which can always be seen lounging about nearby, Red Dog Smithy is owned by a bald and powerfully muscled man named Das Korvut. Das’s temper is, perhaps, his true claim to fame—he has little patience for customers, and even less for everyone else. Sandpoint suffers his foul-mouthed attitude and frequent drunken midnight rants because he really does know his job. And as long as he’s busy hammering metal, he stays relatively calm and confined to his smithy.
The Pillbug’s Pantry Nestled at the base of a cliff and tucked between several old tenements, nothing but a painting of a pillbug perched on a mushroom indicates this building’s anything more than yet another home. The proprietor of this establishment is a short, rotund man named Aliver “Pillbug” Podiker, an accomplished herbalist & gardener.
Bottled Solutions This cluttered shop is filled with shelves upon shelves of bottles, bags, and other alchemical containers, some covered with dust and others so new that the pungent stink of their brewing still fills the air. Nisk Tander is the alchemist in charge, and store owner.
Sandpoint Savories The smells issuing from this bakery fight against the salty tang of the sea every morning except on Sunday. Owned and operated by the Avertin family for the past two decades, Alma Avertinis owns the place, but her twin daughters Arika and Aneka run the day-to-day affairs of the business.
The Curious Goblin The sign out in front of this shop shows a wide-eyed goblin reading a book nearly as tall as him. Inside, this bookshop is a testament to one man’s obsession with the printed word. Chask Haladan has maintained his love affair with books for nearly 70 years and shows no sign of giving it up any time soon. His store is surprisingly complete, and contains several large chairs for reading.
Vernah’s Fine Clothing Rynshinn Povalli has owned and operated this clothing shop for the last five years. The only daughter of a kindly woman named Vernah, Rynshinn never knew her elven father, Iremiel, only that he was killed by goblins less than a week after she was born.
Wheen’s Wagons A lanky man named Bilivar Wheen owns this workshop. Bilivar is a down-on-his-luck wheelwright who’s lately been spending more time at various taverns than here working.
Sandpoint Meat Market Local butcher Chod Bevuk runs the Sandpoint Meat Market. Half of this building doubles as a slaughterhouse, with the meat itself put on display for sale in the front half of the market. Most of the meat processed here is from livestock or animals caught by hunters.
Sandpoint Boutique This large boutique and shop sells all manner of clothing, weapons, toys, artwork, books, and tools imported from throughout the world, although most of the wares here are Varisian in nature. The place is owned by Hayliss Korvaski.
The Feathered Serpent This cramped and cluttered shop smells of a strange mixture of incense, spice, and dust. Its sole proprietor, Vorvashali Voon, an exotic-looking character with bright blue eyes, long red hair, and almost bronze-colored skin, is gregarious and excited about every customer. Not everything in his shop is for sale, rendering it part museum in its eclectic collection of strange relics, statues, and monument fragments. Vorvashali’s stock changes constantly, as his dozens of contacts from Magnimar come in weekly to buy and trade stock, leading him to have an everchanging assortment of magical items.
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Post by Danny on Jan 13, 2013 21:53:02 GMT -7
Services
Goblin Squash Stables The sign above this door perpetuates one of the greatest fears of the lowly goblin—being trampled underfoot by a horse. Tended by a retired hunter named Daviren Hosk, Daviren’s hatred of goblins is nearly legendary in Sandpoint. In a somewhat grisly display, over the entrance to the stable’s covered barn is his collection of goblin ears: preserved and nailed to three different rafters, each bearing the goblin’s name burned into the leathery flesh. The bitter ranger’s pride and joy is a large glass bottle filled with brine in which he’s preserved the body of Chief Whartus of the now extinct (due in large part to Daviren) Bonegrinder Tribe.
Sage The sole occupant of this ancient building is a cantankerous old man named Brodert Quink, a balding expert on Varisian history and engineering. Brodert claims to have spent two decades of his youth studying with dwarven engineers at Janderhoff and three decades as a cataloger at the Great Library of Magnimar, and is continually baffled and enraged that his learning and obvious intelligence haven’t afforded him more prestige. Brodert has been studying ancient Thassilonian ruins for the past several years and has recently become obsessed with the Old Light. No one believes his theories that the tower was once a war machine capable of spewing fire to a range of more than a mile.
The Pixie’s Kitten Many of Sandpoint’s crasser locals have a much more colorful name for this establishment, but Kaye Tesarani runs the town brothel with class and distinguished grace. She pays her girls and boys quite well, and the three Shoanti bouncers she employs are more than enough to handle troublemakers.
Locksmith A flamboyant dwarf named Volioker Briskalberd has owned and operated Sandpoint’s locksmith business since the town’s founding.
Hannah’s While Abstalar Zantus does his best to take care of Sandpoint’s truly sick and needy, he can’t help everyone. For minor aches, pains, and illnesses, most of Sandpoint’s citizens depend on Hannah Velerin. Hannah spends most of her mornings out in the surrounding wilds, gathering herbs or simply enjoying Gozreh’s bounty. In the afternoons, she returns to her shop and home here to prepare medicines and receive patients. Hannah’s ironically the one to go to when either one wants to end a pregnancy or needs a midwife to aid in a birth.
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Post by Danny on Jan 13, 2013 21:58:41 GMT -7
Public Buildings
Sandpoint Town Hall The majority of the ground floor of this two-story building consists of a meeting hall large enough to seat most of Sandpoint’s adults, although town meetings have rarely been even half so well attended. The upper floor contains offices and storerooms, while a vault in the basement below has been functioning as the town bank for decades. Sandpoint’s mayor, Kendra Deverin, can often be found in this building, tending to the town’s needs.
Sandpoint Garrison This stone fortress serves double duty as Sandpoint’s militia barracks and its jail. The jail itself is located in an underground wing, while the above-ground portion houses the town’s guard. Sandpoint’s town guard consists of a dozen full-time watchmen; about twice this many servants and other experts(smiths, cooks, bookkeepers, couriers, and the like) dwell here as well. Guards patrol the city alone; there’s generally not much trouble beyond the odd drunk for them to handle, so usually only three or four are on duty at any one time. Sandpoint also maintains a militia of 62 able-bodied men and women who are expected to attend training and exercise here at least once a week. This militia can be brought to service in 1d3 hours. The garrison is currently under the watchful eye of Sheriff Belor Hemlock, a native Shoanti.
Sandpoint Theater Brand-new cathedrals and ancient ruins aren’t the only incongruities Sandpoint boasts. This massive playhouse, financed entirely by its larger-than-life owner, Cyrdak Drokkus, features one of the most impressive theaters on this side of Varisia—it certainly competes with the playhouses of Magnimar, a fact that Cyrdak takes great pride in, since he was forced to flee that city for mysterious reasons he’s eager to hint at but reticent to expound upon. The Sandpoint Theater often showcases local talent, but it’s the three weekend shows that locals generally look forward to. Cyrdak uses his contacts in Magnimar to great extent, ensuring that the most exciting new productions in the big city are available here as well. Although Cyrdak enjoys flirting with all of Sandpoint’s young women, his romantic relationship with Jasper (area 40) is one of the town’s worst-kept secrets.
Sandpoint Cathedral Easily the largest building in Sandpoint, this impressive cathedral is also the town’s newest structure. Built over the foundations of the previous chapel, Sandpoint Cathedral is not dedicated to the worship of a single deity. Rather, it gathers under its eaves the six most commonly worshiped deities in the region, providing chapels for all of these deities in a communal forum. In a way, Sandpoint Cathedral is six different churches under one impressive roof. Yet even the previous chapel wasn’t the first holy site in this location.
The core of both the original chapel and the new cathedral is an open-air courtyard surrounding a set of seven standing stones themselves surrounding a circular stone altar. These stones served the Varisians for centuries as a place of worship; although they generally venerated Desna at these stones, the stones themselves have a much older tradition.
The six deities are: To the south, facing Sandpoint’s heart, are the shrines of civilization: Erastil and Abadar. To the west, offering a view of the Old Light and the sea beyond, are the shrines of Shelyn and Gozreh. To the east, offering a view of the Sandpoint Boneyard and the rising sun, are the shrines of Sarenrae and Desna.
Sandpoint Boneyard Set in the shadow of the Sandpoint Cathedral and accessible via a gate to the north or from several doors leading into the cathedral itself, this expansive cemetery overlooks the Turandarok River. Stone vaults owned by affluent members of the town stand near the cemetery’s edges or at its center, while dozens of humble plots, each marked with a simple gravestone, sit amid trees and shrubberies. The boneyard is well-maintained, kept by a man named Naffer Vosk.
Turandarok Academy As families thronged to Sandpoint, the town founders quickly came to realize that they needed somewhere to handle the education of children, a place to house unfortunate orphans, and somewhere to busy older children to keep them from becoming delinquents. The answer was the Turandarok Academy. Part school, part orphanage, retired adventurer Ilsoari Gandethus volunteered to be the academy’s headmaster if he could have the basement of the two-story building to himself. The town agreed, and today, the rooms below the Academy are almost a museum of the strange things and trophies Ilsoari has collected over his years. He keeps these chambers locked, but the children who attend classes on the ground floor and the orphans who live on the upper floor have countless stories about what’s down there, ranging from a goblin farm to a nest of phantom spiders to the Sandpoint Devil itself.
Sandpoint Mercantile League This large building serves many purposes. One can book passage on a ship bound for other ports, arrange for caravans or carriages for overland travel, or send messages to folk in town or as far away as Korvosa or even Riddleport. Inquiries into land ownership, building construction, and founding new businesses, both in Sandpoint proper and in the surrounding hinterlands, must begin their processes of official foundation here.
House of Blue Stones This long stone building is primarily a single large chamber, the floor decorated with polished blue stones set within winding pathways of reed mats. This structure was built 10 years after Sandpoint was founded by a wandering monk named Enderaki Sorn—today, the monastery is tended by Enderaki’s daughter, Sabyl, her father having passed away seven years ago. A worshiper of Irori, the god of self-perfection and knowledge, Sabyl is very generous and kind.
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Post by Danny on Jan 13, 2013 22:01:01 GMT -7
Industry
Sandpoint Glassworks One of the oldest industries in Sandpoint, the Glassworks has been owned by the Kaijitsu family from the town's inception. The glassworking trade has been in the family for generations, and many of their techniques—perfected in distant Minkai—result in dazzling and impressive works that fetch top price among the nobles of Magnimar, Korvosa, and beyond.
Carpenter’s Guild The vast majority of the buildings in Sandpoint were erected by members of the town’s large and eternally-busy Carpenter’s Guild. Currently overseen by Guildmaster Aesrick Battlehorn, a dwarf who left his homeland with a near heretical fondness for working with wood rather than stone, the Sandpoint Carpenter’s Guild has recently been accepting a growing number of projects in the outlying farmlands as well as work about town.
Sandpoint Lumber Mill This long building was one of the first to be built when Sandpoint was founded. Owned by the industrious Scarnetti family, daily operation of the mill has recently been left more and more to a penny-pinching businessman named Banny Harker and his partner Ibor Thorn. Neighbors have been complaining that the two have been running their insidiously noisy logsplitter into the wee hours of the night as they rush to keep up with demand in the face of an increased availability of lumber from Magnimar, but so far they have kept any mandates against operating the log splitter from coming to pass.
Grocer's Hall This building’s facade is open to the air where it faces the market. During the day, bins and trays and tables here are heaped with produce brought in that morning from the outlying farms. Near the back of the store are tools, seeds, feed, tack, and other supplies useful for farming. The other half of this building is filled with living quarters, meeting halls, file rooms, and storage. Olmur Danvakus took up the post of guildmaster here after the previous guildmaster was murdered.
Scarnetti Mill As with the Sandpoint Lumber Mill, this building is owned by the Scarnettis. All of the flower and grain produced here is supplied by local farmers. Mysterious fires have claimed the Soggy River Mill, the Biston Pond Mill, and most recently the Cougar Creek Mill, leaving this mill the only functioning grain mill in the region. Accusations of Scarnetti-sponsered arson have been flying high, but the manager of this mill, constantly worried and sneezing Courrin Whesterwill, has gracefully lowered the prices for its use to record lows until the outlying mills can be rebuilt, a gracious move that has alleviated, to some extent, extensive public outcry.
Valdemar Fishmarket Like the Grocer's Guild across the market, the facade of this long building is open to the air. Here, locals can shop among the day's catch, picking out cod, salmon, tuna, shellfish, and even the odd octopus for the evening’s meal. Turch Sterglus, a retired fisherman with a lazy eye and a wild white beard, runs the fishmarket in a lovably crochety manner, constantly complaining about the weather or the day's catch or the antics of local youth, but always packaging his customers' purchases with a smile and a wink. Turch's five sons, each smarter than the next, have made a career working for their father as fish cleaners, haulers, and even cooks.
Sandpoint Market On most days, Sandpoint's marketplace is empty save for the odd group of children who enjoy using the wide-open area to play whistleball or other games. Twice a week, the market fills with vendors. At the start of each week, the farmer’s market radically increases the daily selection of goods available at the Grocer’s Hall, while all day at the end of the week merchants from Magnimar, Galduria, Nybor, Wartle, and beyond take part in the Town Market.
Two Knight Brewery While Sandpoint's taverns serve a wide variety of spirits, they all proudly serve the mead, ale, and rum brewed here at the Two Knight Brewery. Established almost 40 years ago by two brothers only a few years after Sandpoint was founded, their expertise at brewing has only increased over the years.
Sandpoint Shipyard The southern facade of this long building is open to Sandpoint Harbor, allowing its small army of shipwrights, ropemakers, and sailmakers to work their trade in one of four drydocks right on the shore. The shipyard is owned by the Valdemars, with Belven Valdemar, old Ethram’s eldest son, overseeing the constant work here. Belven is a handsome and quite available bachelor, but his dedication to his craft and family have so far left him little time to entertain the dozens of young women who’ve been trying to catch his eye for the past several years.
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Post by Danny on Jan 13, 2013 22:02:28 GMT -7
Other Points of Interest
Junker's Edge Garbage gathered by Gorvi's boys is routinely dumped over the edge of this cliff to gather on the beach below. Several of the town's Gozreh worshipers rankle at this practice, but until an equally cost-effective and convenient option is presented, the town council is reticent to change its ways. In any event, the sea generally makes short work of the junk, ensuring it never piles up too high.
Gorvi's Shack This dilapidated shack is home to one of Sandpoint's few half-orcs, a fat, heavily tattooed lummox named Gorvi.
Madame Mvashti's House Although from outside this appears to be an ancient, decrepit manor house with several rooms, only one person lives in this old building, ancient and mysterious Niska Mvashti.
Valdemar Manor This manor house commands a breathtaking view of the town of Sandpoint and the harbor below, as befits the home of the family most connected to the town's shipbuilding and fishing industries. The family itself remains under the patriarchal rule of old Ethram Valdemar, the only one of the original members of the Sandpoint Mercantile League who is still alive. Ethram's years are numbered, though, for the old man has a persistent lung infection that keeps coming back, no matter how often the family pays to have it cured.
Scarnetti Manor The Scarnettis are Sandpoint's most notorious noble family, and many of Sandpoint's elderly Varisian locals still haven't forgotten or forgiven Alamon Scarnetti's assault on their people more than 40 years ago, even with Alamon 20 years in the ground at the Sandpoint Cemetery. The Scarnett family, now headed by Alamon's only surviving son, Titus Scarnetti controls Sandpoint's mills and the lumber industry. Their control over the lumber the Valdemars need for their enterprises is not lost on the Scarnettis, and they use this fact as often as possible to leverage Valdemar support. The Scarnettis are easily Sandpoint's most traditional family, who cling to old Chelish values that are, in many cases, outdated today.
Kaijitsu Manor This manor is the smallest of the four noble houses overlooking Sandpoint, yet the Kaijitsus are perhaps the richest family in town. What this manor lacks in stature and size it more than makes up for in exotic and impressive furnishings within.
Deverin Manor Living within the largest manor, the Deverins have traditionally held leadership roles in Sandpoint. Old Amos Deverin served as the town's first mayor for 23 years, and his son Fenchus served as its second. Both Deverins perished after unfortunate accidents leaving Amos's youngest daughter as the heir to the family fortune and a likely candidate for mayor. She shares this manor with her brother's rather large family, and although her sister-in-law Vana constantly complains about needing even more space and luxuries, Kendra has done a saintly job so far in keeping her temper under control.
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