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Post by Zolexa on Jan 9, 2013 23:11:17 GMT -7
Hello Father,
After a few weeks in Magnimar and still no closer to finding out why the cards had sent me there, I found myself growing restless. I know you will not find this to be a surprise. It is a trait you always said was in my blood as much as the physical ones your blood bestowed upon me.
I took to patrolling the surrounding foothills at night, acquainting myself with the land. A few nights ago, I came across an elf hunting goblins. After assisting in disposing of the wretched creatures, the elf informed me that she had discovered some unsettling news. Many of the goblin tribes in the area appear to actually be banding together, but for what purpose she had yet to discover. If this is true, it is indeed dire. One of these tribes is a nuisance. Two or three together could be extremely dangerous. If what the elf suspects, and all five in the area are working together, I don't want to think about the implications. The city will likely be untouched, but the caravans, farms, and small townships, I doubt any of them are equipt for something like that. The elf asked me to carry this information to a town called Sandpoint, two days north of Magnimar along the coast.
Be watchful, I do not know if this goblin issue is localized to just this region, but best to be vigilant. I will also send a note to Caravan Master Jorgen so he can let the caravans heading this direction know to be on the look out. If you receive this letter before mother's family again passes thru, please let them know. If I find out more, I will be sure to send word.
I will be staying in this town for a few days I think. They are having a festival soon to celebrate the completion of a new temple building. Also if the elf was correct, my skills may be needed in dealing with some nasty goblin vermin. I shall have to check in with the Sheriff and his Watch Guard tomorrow. I can find out what, if any, techniques they recommend against these local goblins. I remember your lessons well father. Tactical advantage comes from knowledge.
Mayhaps this is where I am meant to be. It is times like this I miss mother most, even after all these years. She was always more in tune to the messages of the cards than Aunt Emezana. But I have also leaned it is futile to question fate. It reveals what and when it feels like, and never sooner. But I must say, the timing and sequence of events leading me here does feel as if driven by some unseen hand. Perhaps tomorrow will have more answers.
Give "Uncle Rogard" my love and tell him to watch his back. Yes, I am still torturing the old dwarf. But I think he secretly likes it. Keep safe in the tunnels Father. I will write again soon.
Xenvia
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Post by Zolexa on Jan 15, 2013 5:39:39 GMT -7
Hello again Father,
I was not expecting to write again so soon, but I have further news involving the goblin problem I wrote about in the last letter.
The festival I mentioned was interrupted by a goblin raid. The size of the raid was about what one would expect on a settlement such as Sandpoint, but what was out of the ordinary was that it was indeed mixed tribes. As the elf I met several days ago suspected, these goblins were definately working together. I saw 3 or 4 different tribal markings/vestments in the dozen goblins I saw/encountered personally. This is not good. I do not want to speculate what they might due with a full force.
There are 2 main questions that are needing to be answered, and I am hoping that the elf may have answers to them when she comes to town. 1) How/why are these goblins working together? Something or someone has to be effecting the events. I just don't see this many tribes of goblins suddenly deciding to go against centuries of behavior on their own. So who or what is causing this? And 2) Why? For what purpose? Goblins themselves don't have much motive beyond the thrill of the kill or the desire to cause trouble. But what is the motive of this outside force? What can they accomplish with a goblin horde? By the Nine Hells, this is puzzling.
I did find at least something tonight, after most everything had started to settle down. The church/cemetary was also targetted. But this seemed more specific. The crypt of the town previous head priest was broken into, and the priests remains were taken. Tracks indicated 6 goblins and 1 humanoid, medium stature. Was this the mysterial outside influence? Or was this someone else involved? Too many questions, not many answers.
On another note, during the earlier parts of the festival, I did find a Harrower. Her read was much the same as the Aunt's. The difference was her read said I wasn't to be alone in facing whatever is coming. That several others would be involved. And if today's activities were any indication, I may have just met some or all of them.
At least one, if not more, already saved my life. I hate to admit, but I underestimated a mounted goblin and was fatally wounded. If not for the quick response by these strangers, I would not be writing this now. I shall remember not to underestimate my foe again. Calistria grant me the strength to return the favor to these vermin goblins when we next meet.
I can only wait and see what fate has in store now for me, but I believe I am where it surely wanted me to be.
Fate and Pharasma willing, I will write again soon with better news.
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Post by Zolexa on Jan 28, 2013 1:54:07 GMT -7
In the pre-dawn light, a young girl is seen sitting at the base of the statue of Calistria. She is staring up at the statue, a cold hard look in her eye. Her face is stained with long dried tears.
From the shadows, a lone figure stands watching. What could give one so young such a hardened stare.
The girl is clutching a dagger and in a quick motion she slices her palm. She balls her fist, as her blood trickles into a tiny bowl at the base of the statue. Her voice floats on the morning air, surprisingly strong for one her age.
"On this morning, one year to the day, I make this promise. Vengeance shall be dealt. Mistress Calistria, I pray you find favor in this plea. Give me the strength, guide my hand, and I shall devote myself to your name as my mother did before me."
The figure in the shadows steps forward towards the girl and speaks. "Tell me, young one, what vengeance do you seek?"
The girl turns around to see who has found her, she looks at the stranger, somewhat in awe. The woman, for she is clearly female, is not of a race she has seen before. Even in this city, where strange and sometimes monstrous folk call home. This woman looks like a large cat, walking upright, wearing dark leather armor, and carrying an arsenal of weaponry. And those are just the weapons she can see. Somehow she knows that there are even more weapons that are hidden.
"I-I'm sorry. I thought I was alone. I didn't mean to disturb anyone."
"Think nothing of it child. For this is a temple of The Savored Sting. If you were in need to make a blood oath of vengeance, there is no better place to be. But I am curious, will you tell me of your oath? What vengeance are you seeking? What weighs so heavy on the heart this early morning, youngling?"
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Xenvia awakens shaking long past memories from her mind.
"Not surprising I should be thinking of her now. Especially given the thoughts I was having before sleeping." Xenvia says to the empty inn room.
Getting out of the bed, she looks out the window to gauge the time. Appears she still has some time before her meeting. Time enough for a letter.
Lina, My Dearest Friend,
It has been some time since we have seen each other, but I found myself this morning with memories of our first meeting. I feel the need to tell you of recent events. Not just as a friend, but in accordance to your position in Calistria's service. I know parts of my tale will be cause for disagreement between us, but that is our old familiar argument.
Xenvia smiles at the recall of many long nights they stayed up late at a tavern debating fate and destiny versus luck.
In my current situation, I find myself with doubts about fate's design. I feel I may need some of your luck in upcoming events. But let me start at the beginning.
Xenvia outlines the tale of going to Magnimar, encountering the elf at the goblin camp and arriving at Sandpoint and it's festival.
The townsfolk are calling us heroes. I was only doing what I have trained to do. And while I am used to free service is Kaer Maga as a member of the Duskwardens, what I have been encountering since the night of the festival goes well beyond that. I find myself uncomfortable with the level of recognition I have been receiving.
Which brings me to yesterday's events. The rich man we rescued from the goblins at the festival sought out the group of us. He was going on a boar hunt and wanted us to join him. While he was initially calling us hunting companions, it became apparent by his manner and actions we were more hired bodyguards. And why he needed 5 of us (he wanted all 6, but the dancer was nowhere to be found) soon was revealed. For all his boasting the man was quite inept. As many of the so called 'nobles' are prone to be, he was all talk. If I hadn't been worried over my own safety and possibly my sanity for agreeing to attend, I may have been amused over his absolute lack of hunting skills.
At least the fighter woman had convinced him to let me lead the little expedition after he claimed a cluster of deer tracks were from a boar and wanted to follow them.
We did manage to find a boar and kill it without incident. Which lead to a hearty dinner back at the inn.
The noble, Aldern Foxglove was his name, did purchase for us all horses and boar hunting spears. But this was tempered by his blatant blustering, and to much aggravation to the fighting woman, his disregard for propriety when speaking of one's race or station. She actually chastised him at one point about insulting me about being drow and over his treatment of his servants when he wanted one of them to walk out of the forest so the dead boar could be carried on their horse. He did remind me of the saying about a fool and his money...
Our dinner was briefly interrupted by a older fellow, who we later learned was the father of our innkeeper, came bursting into the inn's dining rooms and accused us of endangering the town before yelling at his daughter in another language. I was all set to ignore the man, until his accusations about our efforts with the goblins. Yes, it prickled my pride, but I am one of the "trained professionals" of which he told us should have been left to deal with the goblins. It always amused my mother how I could ignore almost any insult about my heritage, but the slightest disrespect to my skills I'd meet with challenge.
Afterwards an alert came to us, there was another goblin sighting in town, and we went to investigate. As it was, one of the goblin raiders from days before had holed up in one of the homes. From what we pieced together, the goblin burrowed into a closet looking for escape, but became trapped. We easily dispatched the goblin, but did not arrive at the home in time to save the woman's husband. The sheriff came to the home just as we had informed the woman of her husband's fate.
We have a meeting with Sheriff Baelor this morning. If I am reading the situation clearly, I think he will be seeking our help with something. I am a little apprehensive about this. Some of my 'companions' are... well I am not sure how to describe them entirely. But that does bring me to my doubts I mentioned at the start of the letter.
If I am to interpret my last Harrow reading correctly, my destiny is intertwined with these people's. But I can not help but to have questions and doubts about them. Perhaps if I detail out who and why...
Ash - She is the fighter woman. She seems a competent fighter and is probably the oldest of all of us. I can see some resemblance in her countenance to some of the older fighters or soldiers I have seen. She possesses the wisdom of years of things seen, but I can't help feel she is hiding something. But it doesn't seem like anything that would cause any of us harm. She is one of the ones, perhaps the only one, I am inclined to trust. Many people have secrets, and they are entitled to them.
Coral - A merfolk of all things! I think we have all heard stories of them, but most never encounter one. An actress and singer, I am not sure what use she will be. Her inability to get around on her own (has to be carried by someone if we want to get someplace fast) is a detriment. And I have yet to see any fighting skill. She did show some minor magic talent, so perhaps that is where her skills lie, but I am yet to be convinced. As to her motives, I think it is just curiosity. As strange as us land dwellers find her, she in turn finds us strange and fascinating.
Vehran - A strange young man. Very pale, but good at fighting. Something about him unnerves me. He has the same light sensitivity that I do, but it seems to also effect him in other ways. I would almost think him to be a vampire, if I had not first met him out in daylight. He has also made some strange comments that I am not entirely certain I have heard correctly. But his motivation has clearly been money. Not one encounter with him have I yet to see him not mention about being reimbursed for his spells or his time and some at very inopportune times. He even asked a priest to pay him. And not one of those churches ran on gold and riches. A simple town priest. For all his flowery words, he doesn't have much tact when dealing with people.
Morvius - The one I trust the least. He is an extremely talkative fellow, but rarely (if ever) has anything worth saying. He claims to be a member, or former member, of some sort of silent police force from Nidal. But I have a hard time believing him ever to be silent. He bothers me even more than the pale fellow. Maybe it is his all his talking without listening, maybe it is something else. But I feel I have to watch my back around him.
Lastly is Zeldana - Not sure if I can even count her, as I haven't seen her since the festival. I was inclined to like her from the start. But that may be prejudice on my part. She is a fellow Varisian, and if I am correct, a traveler too. I believe she is also the one who saved my life at the festival, or her and Ash both did, I still can't recall the exact events clearly. Though she showed much courage in fighting the goblins that night, I thought I also overheard her telling someone she didn't believe in fighting. But I may have been mistaken after my injuries my mind was not the clearest. Something puzzling to be sure. But as I mentioned, she has not been seen since the festival, maybe she left town.
If I am correct, and the sheriff wants us to do more to help against the goblins, I can't help but worry about my safety and my fate. So I do want to ask this of you as my friend. If anything should happen to befall me, please investigate. I know you will see to it that if it was anything caused by one of my 'companions' you will see to it that things are made right. I will be keeping a record from here forward. Writing as much as I can down.
Hopefully my next letter will be of happier news. And I hope to see you again soon. Be safe my friend. May Calistria guide you and me both.
Xenvia
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A slight chill has her rubbing her arms. Her fingers gliding over the runic tattoos. She lingers a touch over her largest.
"Courage. I need that now for certain." She chuckles slightly to herself. Facing down fiends and horrors in the depths of Kaer Maga doesn't even warrant a shudder, but facing over zealous townsfolk or her ragtag impromptu group of adventurers gives her pause.
A quick look at the others has her reciting the meanings from memory. She pauses at the yellow rune for Lust, her representation of Calistria and offers a quick prayer to her deity.
She finishes her preparations for the meeting. Grabs her gear and the letter on the way out of the room. She will send it to the Temple of Calistria in Magnimar. Somehow the Temples always know where to find any of their Inquisitors no matter where they are or what Temple sent them. That being one of the many mysteries of the Gods.
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Post by Zolexa on Feb 4, 2013 6:54:42 GMT -7
Notes from Tsuto's Journal & Ameiko:
Festival raid was part test part distraction for graverobbing We knew about bones - Father Tobyn ** Larger Raid to Come! - want to burn town down[/b]
Thistletop - mention on how few died, could be hiding here? Ripnugget - ? Bruthazmuth (bugbear) - ? - Ask Shalelu
Smuggling Tunnels under glassworks - we are investigating now The Quasit - ?? Lower Chambers - ? Release Malfeshnekor - wtf?
"She" - his love, remove 'celestial taint', new hand, Lamashtu, succubus? --- Nualia - not dead, Aasimar - Burned father's remains at Thistletop shrine (2nd mention likely hiding place) - started 'transformation'. (Tsuto wanted us to kill him, claimed 'she' would bring him back stronger)
Glasswork's Tunnels: Went far north under city, many forks, likely position under (or near under) Lighthouse. Ancient rooms - Thassilonian? Jails Torture Chamber - hideous deformed bones Huge 3 freaking armed gobblin - dead, tought fight, spit acid - in room with floor grates, something in them
Returned to town, explore more tunnels after rest/recuperation Vehran severly injured and unable to be healed with normal means. - has ghost, haunted? - promised to tell us more when out of tunnels Coral has more magic than previously thought Ash can heal, but seems to keep secret
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Post by Zolexa on Feb 5, 2013 19:36:39 GMT -7
Notes to self:
Sitting in Thistletop with only a few minutes to jot down a quick note or 2 while we heal and rest before we are overrun with goblins and other unknown evilness. Surely demonic howling has alerted entire compound to our presence.
Find someone or some book to read up/learn about Other Planar stuff. Second location with demonic spawn creatures. Lack of knowledge on foes = costly/deadly Floating demon dogs = ouch, one felled Morvius in a single bite Extremely loud howl - Fear inducing If not for being 6 of us vs 2 of them likely would have lost, as is cost ALOT of healing magic to regain strength after fight
Still looking for Nualia - found plans for secobd sandpoint raid - whispering beast? - more goblin tribes, as far as Fogscar No sign of Ripnugget or Brathumuz as of yet Firepelt cougar out in nettles, possibly druid or ranger companion, not usually found in this region, keep eyes open for handler
Large warhorse locked up in yard, remember to let him out! - why was horse alive? gobbies normally kill on sight Large treasure chest behind privy near stairs
New bow was worth every gold piece. Need more practice with strengthened stings, but well balanced and fires smoothly.
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Post by Zolexa on Feb 18, 2013 17:43:52 GMT -7
Sitting in the dark on guard duty shift while my companions sleep. Been thinking over the events of the past day, trying to make sense of somethings, come to terms with others, and yet all I seem to accomplish is gaining more questions.
The morning started early, we set out from Sandpoint in search of Thistletop, it being our best lead for where Nualia may be hiding out. The journey to the Nettles was easy and uneventful. Upon reaching the gnarled brambles, the only entrance found was a short goblin hole. While a tight fit, we were able to successfully navigate within a few hours. Considering the stories of those lost for days, I was content with the short time it took us. We were saved from treading through most of the labyrinth by following large drag marks. We figured anything that was heavy and big enough to cause that much drag, was likely taken straight to the keep. We did pass a sleeping firepelt cougar, which i believe was a druid companion, as they are not native to this area.
We made the keep in short time and unexpectedly, we were able to wander through a fair amount of the first floor and down a flight before encountering a single being. (A few goblin dogs in a courtyard, but they didnt pose any trouble.) In the floor down, we found the war room with the battle plans. We were relieved to find that we already dispatched a large part of the plans when we killed the qwazit below the glassworks. However, that is was not their only backup. They have word out for even more goblin reinforcements, tribes far away were named. I feel only recourse to that is to slay the Chieftain, it should cause enough trouble to deorganize the vermin. Nualia we also took care of, but i'll get to her in a minute. The new problem is reference to a Whispering Beast that they were attempting to 'tame'. But we have a lead on that front.
Beyond the war room we found a wizard woman, and at the insistence of the dancing woman, who has once again joined out group, we left her alive, but knocked out. I was not sure that was a wise decision, but was in the minority if favor of disposing of her. I hope we do not live to regret this decision.
Our search then lead us into what looked like a chapel or temple room, complete with altar and monstrous deity carvings. As well as a pair of demonic floating dogs-like creatures, as I noted above. After regaining our strength and resolve after that battle we forged ahead. Surprisingly, nothing had come to investigate the unearthly howls. I can only conclude that they thought we had not survived.
Our search lead us to some bedchambers were we encountered Oruk, a skilled warrior, and before anyone could even react, Coral offered his 500 gold to join us! But it seems that was actually a wise decision, as with most mercenaries, he is quite handy with his sword. I only hope he will not be so easily purchased away from us before this journey ends.
He told us of a secret door to yet a 3rd level of the keep, back near the war room and the unconcious wizard woman. We did spend some time ensuring the rest of the floor was relatively secure.
The wizard woman, Lyrie I believe her name is, is hopelessly and quite misguidedly in love with Tsuto. And apparently our mercenary friend fancies her for himself. I am not sure what relevance this has to the grand scheme of things, but since it has come up several times in conversation, I thought I should make note of it.
Down into the 3rd level, where we are now, we ran into a quite ingeneous trap, and while our initial attempt to disarm it met with harm befalling Zeldana, thought we were able to revive her, and disarm the trap well enough to cross. The hallways are extremely narrow here, and there was only room on the other side of the trap for a couple of us. Morvius again took the door opening lead and that is where we found Nualia inside the room we now sleep in.
Though I did not see it, she had yet another of those demon dogs with her, and I was taken by surprise by its ungodly howl. I am ashamed to admit it had me running in terror. And though I was not alone in my flight, it still bothers me. At least no one has questioned me about it. I do pride myself on my courage, and how it failed me then...
Upon returning to the room, I found Morvious and Vehran had braced the door shut from Nualia in hopes that those of us who fled would return. Once we were back into the room, they charged Nualia.
I can not say what happened, as heading down the hallway I tripped over the spike holding the trap in place and fell into the pit. But I was able to support my companions crossing over before I climbed out. Before I could join them we were besieged from behind by the bugbear, Bruthazmus. Upon seeing his reaction to me, I recalled Shalelu's warnings about him and his hatred of elven-kind. While I could hear the sounds of my party battling Nualia, I could only try to take down the bugbear, or at the very least, slow him down from joining Nualia.
We traded arrows several times, both missing each other, before any landed home. It was only after being hit, I understood the true depths of his hatred fort elves. He had bespelled arrows. I barely had time to reach for my last potion to heal myself before he aimed again. I had not realized, that while in my own battle, the silence now coming from Nualia's room.
But I was releaved to see some of my companions emerge from the room. Apparently Bruthazmus also was taken by surprise, and upon seeing so many, he surrendered his bow. But his surrender was not accpeted, and Vehran ran him through on his spear. While I am glad to see him dispatched, and even now still feel the stings of that cursed arrow, I wished it had been me to do it. While searching the bugbear, and looking for something to take back to Shalelu for proof of his death, I learned what happened in the battle against Nualia.
Zeldana was dead.
The news shook me more that I thought it would. While we are not the closest group of fighters, and disagree on many things, we still have managed to survive, maybe quite damaged and in need of healing arts, but....alive.
Stunned I could only stand there holding the bugbears necklace of elf ears in silence.
Then we heard a small whoop of joy from whoever was still in Nualia's room. There was a magic scroll on our evil mastermind.
Quickly they decided on the best person to use the scroll and Zeldana was revived from death. But the ordeal has left her severely weakened and fragile. And with all of their magics drained, it was then we decided to make camp here tonight.
And it is now I sit in the darkness with my questions.
Do we dare head forward towards this Whispering Beast? Do we sneak out of the Keep, either by land or by the sea portal we found? Do we kill the Chieftain before we leave?
The encounters here have almost been too much for us. Zeldanda is in no condition to fight, I am concerned even the slightest damage would do her in.
But if we leave now, would it make things worse? The goblins could ..refortify before our return. Or even retaliate against Sandpoint for our presence in their keep.
I think we could handle the Chieftain, but do we attempt to find this Beast? So far we've barely survived, will he be too much for us?
Perhaps I could have Zeldana do a reading in the morning. But what to ask? And with so many uncertainties swarming my brain, would she even be able to get a clear reading if I can not focus on only one question?
I have a few hours yet before they awaken, perhaps I will decide on the question by then.
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Post by Zolexa on Feb 25, 2013 13:32:39 GMT -7
Back in Sandpoint!
Not sure if I have ever been so glad to see the sun shining brightly as I was today.
We’ve been back in Sandpoint for a few hours, got Zeldana healed up at the temple, she seems back to normal with no lasting ill effects from her ordeal in Thistletop.
We turned over the goblin Chieftain to the town guard, I’m not sure what to make of that. He seemed to be quite familiar with the customs of our laws. I still question his motives for surrendering to a human trial, but perhaps there is no deceit. Either way should be interesting to see where that leads.
Sheriff Hemlock has also returned from Magnimar. We turned over the paperwork I gathered from the war room to him. More proof against Tsuto, proof of Nualia’s involvement, and perhaps they can glean some information on fortifying the town (this at the suggestion of Morvious). He was shocked to learn of the depth Nualia’s involvement. I imagine the daughter of the town’s beloved priest turning to Lamashtu is indeed something no one expected. There is now talk that the original fire a few years ago may not have been an accident, but also planned by Nualia. Perhaps that is one mystery that will remain unsolved.
Lyrie (the wizard woman) we send on her way about halfway between Thistletop and Sandpoint. We’ve warned her not to come anywhere near this town or it’s people. I am not sure if we can count on her to keep her word, having already caught her in several lies. Only time will tell. Vehran seems to agree with me that she will indeed attempt to break Tsuto either out of jail, or try to free him in route to Magnimar. Both if us have volunteered to escort the caravan to Magnimar when they are ready to go.
Oruk I think has also parted our company, but under less suspicious terms. Perhaps we will meet again.
We did choose to go further into the Keep. After much debate. We all seemed to agree that Zeldana was in no condition to fight, but we didn’t have too many better options. At least Lyrie was truethful about the shades in the Keep’s depths. They indeed were confined to the one room, and we were able to dispatch them from range. Though they were only able to be hurt my magical weapons or spells. I will need to enquire about magical arrows, or perhaps an enchantment on my bow.
Beyond the shades was a chamber that was crumbling into the sea. There was a giant crab inside a giant golden helm. After disposing of the grab, we could not find an easy way to transport the helm, so we do plan to go back in a few days, perhaps by sea and attempt to retrieve it then.
The Whispering Beast, in turns out was 2 different things. One was a magical recording of one of the Runelords that was repeating over and over. After a thounsand years, that had to be one strong magical spell. This was the Whispering. The Beast was in a locked room beyond that. Upon first entering the room, we found it empty, but before we left we were attached from the shadows. The beast having been invisible. We chose to run away from this fight, relocking the beast into the room. I don’t think any of us are ashamed of choosing to flee from that fight. And it will be harder for anyone else to release him, as Morvious still has the key. Maybe in the future we will go back to dispose of him, but I think it will be quite some time before that happens. It was definitely a fight that requires more skill than we currently possess.
The town is still calling us heroes. And while I am still not comfortable with all the attention, I am going to enjoy a nice hot bath and a good meal tonight. I feel strangely attached to these simple townfolk. Most of them have been welcoming (poor Vehran had a run in with one of the locals, the owner of the general store) . I am curious if my fate is still tied to this town or if this chapter is closed with the outcome of Thistletop. I need another reading. But to ask Zeldana to do it or ask the town Harrower from the festival…. Or perhaps one of them will be willing to help me learn myself. Mother always wanted me to learn, we thought we’d have more time. I shall need to contemplate that more another day.
For tonight, I am happy to be back in Sandpoint to rest.
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Post by Zolexa on Mar 4, 2013 17:07:18 GMT -7
The week since returning from Thistletop has been overall uneventful. I have spent some time researching other planar beings and religious implications, as I had promised myself I would do.
The only real 'eventful' thing that has happened was a woman came to us, she claimed she was the town jeweler's wife, saying she thought her attic was haunted. It turned out she was correct. She had an Attic Whisperer. A shade of a neglected child. Apparently these spawn without heads, so they like to steal them from small animals. This one had a fox skull in place of it's head. We dispacted it fairly quickly, then left, after retrieving our promised payment.
Tomorrow is Tsuto's trial. The sheriff took our warning's about his transportation to heart, and the magistrate is coming from Magnimar to Sandpoint to have the trial here. They want us to testify. Rumor has it Ameiko will not be attending. Tomorrow could definately be an interesting day.
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Post by Zolexa on Mar 5, 2013 0:28:40 GMT -7
"Tomorrow could definitely be an interesting day."
I suppose I may have invoked something with that sentence, or perhaps it is merely the knowledge of humankind, but yes, today was most assuredly an interesting day. And it is not over yet.
The trial this morning was.. well not sure what words to use to describe it, so I will just mention what happened.
The trial was progressing. The magistrate was trying to hurry it along the best he could. We gave our testimonies, such that they were, more accurately we answered a few questions. Some relevent some not so much. The defending magister was trying to twist our statements to his own purpose, but I suppose that was his job. During Coral's turn at the witness stand, he tried to make some point about rings. But this was only a distraction. He threw down a signal rune that was followed by an immediate fireball! Our suspicions regarding Lyrie were proven correct. She was indeed attempting to rescue Tsuto.
The fireball did an immense amount of damage. Knocking both the defending and prosecuting magister's unconscious as well as Coral. The Sheriff, the presiding magister and Morvious were all severely injured but remained conscious, the rest of our group was in various states of injury. Zeldana the least of all, as she is quite limber from all the years of dancing and was able to move out of the worst of the blast.
While most of our weaponry was in the holding box at the door to the town hall, I did have my scarf, but I did not need to reveal it, as it seems Zeldana our little pacifist had smuggled a blade. She is such an interesting contradiction sometimes. She offered it up freely and I took it, lunging at Tsuto as he was fleeing towards one of the windows.
Morvious, Vehran and I had Tsuto mostly surrounded until Lyrie came thru the window, She managed to take Morvius down with magic. Tsuto claiming he was 'finishing him off' also beat on the unconscious man before slugging poor Coral. I attempted to stab Lyrie but she had some magical protection and the dagger glanced off. The presiding magister during this time pronounced sentance. Tsuto and Lyrie (though he just pointed at her and said that wizard woman) were guilty and sentenced to death by law. Not that I was planning to take either one alive. We already made that mistake once before. Justice would be swift and final this day.
I found Zeldana once again producing an available weapon, seems while we were engaged in the melee, she ran towards the back retrieving some of our weapons. One being my hammer. Which I took and as Tsuto was climbing out the window, knocked him unconscious. Ash came up behind and grabbed Lyrie while she was busy facing me in an attempt to cast something upon me. Lyrie not being very strong was no match for Ash. While the woman may be in advancing years, she has kept in top form. The skinny wizard had no chance.
What happened next I may not have believed if I had not witnessed it myself. Vehran bit into her neck! And proceeded to drink of her blood.
This startled Ash in that she let go of Lyrie, but in combination with her previous injuries, Vehran's attack was enough to take her out. He did not stop until he certain of her death.
While still trying to process what I had just witnessed, I caught the defending magister attempting to escape out the front doors. While I was subduing him, the sheriff was revived and took custody of him. Asking us to meet him back at his office once we cleaned up from the mess of the trial.
Once the building was emptied, it didn't take us long to begin questioning Vehran. He is a Damphyr. Another blend of races like the half elf, but in his case, the two races were human and vampire. I am not certain on how those undead fiends are even capable of breeding naturally, but obviously it is possible as Vehran himself is proof. And apparently he is over 140 years old! The man doesn't look a day over 25 in human years. Damphyrs it seems age similarly to elves.
This does explain many of his odd characteristics. And if I had not been adventuring by his side recently, I may have attacked him in reflex. All Duskwardens are warned against and receive training against vampires. I must admit I am a little apprehensive about him now. But I have been thinking about it, and if he wished us harm, he has had plenty of opportunities to do so and has not taken any. And honestly, I really can not judge him for his monstrous ancestry. There are those who would claim that the drow are no less ruthless and monstrous than a vampire.
During the trial two other much smaller revelations were also revealed, but seem to dull in comparison. Ash is indeed a cleric, there is a law that states any cleric must make this known during a trial. This doesn't change my view of her any, only confirms a few suspicions.
Morvious also had a small revelation. Though he did not mention which one, his patron deity is not one that would be looked highly upon in this region. When asked outright who his deity was he declined to answer, as only clerics are required to so produce the name. But also answered truthfully to the question of whether his deity would be used against him in the trial proceedings. The man may lack tact, knowledge of human interaction, but I am seeing one thing he is not, is a liar. I suspect he may be of an evil deity, given his comments of where he is from and certain law practices of his people. But an extremely lawful one. Reminds me of my father in that regard. I wonder if the two of them would get along? Though this does put his battle cry of "I am the devil!" in a whole new light.
Our second bit of interesting was revealed in conjunction with the third. Seems Coral had a stalker. It was mentioned yesterday some of her belongings were missing, but that could have been petty theft or something else minor, but in conjunction with new evidence, it is much much more sinister. Someone, or something, has developed what I can only describe as bordering obsession.
A note was found at a crime scene addressed to Coral, her name written in blood. "You will learn to love me, desire me in time as she did. Give yourself to the Pack and it shall all end. Your Lordship"
The crime scene the not was found at was out third bit of interested. There had been a murder. Technically, there has been Another murder. One being a few days ago, 3 con men were found in a bard. Last night 2 people in the saw mill. They were found this morning just before the trial.
Sheriff Hemlock has taken us into his confidence to investigate. And formally deputized us. That is what we are preparing to do now.
Here are the facts:
2-3 nights ago 3 men murdered in barn south of town. 3 con men and 1 bodyguard. Bodyguard lived, but was so badly mentally injured he was taken to the sanitarium.
Last night 2 people killed. 1 - Katrine Vinder - girlfriend of Benny 2 - Benny Harker - mill operator Ibor Thorn, partner with Benny at mill found them this morning. Benny's body was missing his face and jaw. Jaw not found at scene. Katrine pushed into saw. Benny's body was carved with 7 pointed star. Benny was reportedly skimming the books of the mill. Mill owned by Scarnetti.
Leads/Theories **7 pointed star sounds similar to the ones we saw in the Thassilonian ruins of Thistletop and beneath the glass factory. Per sheriff, local thassilonian historian is Brodert Quink. Once we confirm if star is same, perhaps he can tell us more about the symbol. **Ven Vinder - extremely overprotective of daughters, could see him killing Benny, but not his own daughter. Likely false lead. Accused Vehran of doing it. Extremely volatile right now, sheriff holding him until he calms down. **Titus Scarnetti - has secret agenda to bring Chelish rule back to the region. Reportedly has network of spies. Zeldana can get inside tract/scoop on him. She is already infiltrating his circle for her own purposes. **Already talked to Ibor don't expect anything additional out of him. Highly frightened and seemed genuinely distraught. **Need to investigate the saw mill and the barn crime scenes. **Who owns barn? **Try to get to speak with bodyguard witness. See if any lucid memories can be recalled. **Vehran thinks note could be left by Foxglove. Morvious dismissed as 'he was too inept'. Both had valid arguments. But the man really was an inept idiot. Could he be capable of murders, and not be caught red handed doing so?
The Note.. "You will learn to love me, desire me in time as she did. Give yourself to the Pack and it shall all end. Your Lordship"
- She - wife? mistress? did she really desire him or was this twisted obsession and he only thinks she did? delusional? - Pack - pack of wolves? pack of dogs? pack of pickled peppers? Pack is capitalized. What is the significance? What other kinds of Packs are there? - Lordship - Noble? Is he really a noble or only in his own mind? Self importance? This does argue point in Vehran's favor to being Foxglove. He was both self important and a noble.
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Post by Zolexa on Mar 22, 2013 22:09:33 GMT -7
So we've reached a consensus. We think these murders are somehow being perpetrated by Foxglove. Not sure how, or what has changed in the last few weeks while we were dealing with the goblins and Nualia, but apparently, the moron somehow managed to pull this off.
There is a small chance the duo we encountered at the sanatorium my be involved, but I am not convinced. The caretaker, however, was using his patients as test subjects in some barbaric research. Not sure if what he was doing is illegal or not, so we brought him and his accomplice back to Sandpoint just in case.
The accomplice is a necromancer, and given the ghoul evidence we found at the crime scene, he would be at the top of the list. But he claims he only makes zombies. He seems to be of the kind like those in the Ankar-Te district of Kaer Maga and uses the undead for servants. Necromancers are a creepy bunch. At the very least, as Morvius was quick to mention, we can use his for research and consultation depending on what we find with Foxglove.
The next question will be where do we find him. How options are his townhouse in Magnimar, or his family estate. From the message that the surviving victim on the first murder attack, he sounds to be at the estate. And according to local lore, the place is haunted. I think I we need to find someone in town how may know more of this estate and its history. If it is indeed haunted, and that's just more undead to deal with on top of the ghouls and ghasts, having any idea what caused them would be a good start.
In a side note, while traveling back from the sanatorium, we passed by a solitary wolf sitting on a boulder. He seemed to be content to sit and watch the traffic pass by, as if waiting for someone. As we passed, he began to follow us. Strange behavior for such a wild wolf. They usually do not like people. But he seemed to have taken an instant liking to me and he followed us all the way back to town.
I have heard stories of rangers who have chosen an animal companion, but I do not recall hearing stories of the animal choosing them. If he is destined to be my companion I shall have to ensure he and my horse get alone. It would not do to have the horse getting spooked every time the wolf is about.
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Post by Zolexa on Apr 29, 2013 13:07:20 GMT -7
Dear Father,
If you are reading this letter, I made it out of this damnable house alive. And hopefully with the rest of my party.
We were tasked with finding out the culprit of some quite gruesome murders here of late. Our findings have taken us to the Foxglove Manor, also known as Misgivings by the locals.
As bad as the rumors were about the events that have taken place in this dwelling, the realities are even worse. Generation after generation has gone mad and tragedity has followed. And it all seems to stem from one initial incendent.
Wether the town murders are related to the houses history we have not yet uncovered, but if not directly related, it definately plays some part of it.
As much as we are all wanted to be done with this place, we are currently letting one of our party members recover from some some form of poisonous yellow mold. I did not see it or recognize it until it was too late. Miraculously, I seem to be uneffected, but my companion Morvious was not so lucky. As prudent as it may be to leave and seek healing for him, at this juncture we sense we are so close to the answers we seek, and delaying our pursuit may cause more fatalities in town.
While Morvious is the only one to become physically ill, none of have escaped unscathed. Most of the assults have been to our own sanity and strength of mind. Poor Coral keeps seeing her parents trying to kill her, which is interesting considering they are merfolk and she has never met them. The haunt that has fixated on her must be projecting their own memories into her. The poor girl also seems to be an object of fixation for Foxglove himself. I only hope we can get her out of here whole and with her mind intact.
I had something similar happen twice to me so far. Once was in one of the bedrooms, were I had this overwhelming urge to kill Morvious myself. I managed to resist until I could get away from the object that was causing these vision, a painting I think it was.
The other was in one of the basement rooms. A laboratory of sorts. And while many of the emotions and thoughts seemed to overlap and confuse with others emenating from the manor. The ones that were most prevalant was one of the Foxglove Lords. He was trying to become a Lich. Something or someone interrupted the ritual. From what it felt like in the vision, was his wife. I am unsure if it was accidental, but I was overcome with a wave of remorse, so if that was part of the vision itself and not another aspect of the haunts, I believe it was an accident.
It would appear that all of the tragedies stem from that origin point. Each generation since has met foul end. We encountered a revanent in the attic, Alder Foxgloves wife or fiance. We attacked it our of reflex, but once the silence spell faded, we found out she did not want to fight us, she only wanted to kill Aldern, for killing her first and dooming her spirit to the attic. Since we have the same goal, we let her pass. However, it was too late to save my new wolf friend. That is one more death that Foxglove will pay for.
Now we have lost trail of her, but we are in an underground cave system beneath the house. The stench of ghould and ghasts is overwhelming. But these caves would explain how the ghould and Foxglove were able to get into town or at least close to it without notice.
Ash and Vehran have also been haunted, from what I have gathered from their conversations, it seems they both have some form of affliction that only they can see. Whether they truely are ill, but with some invisible rot or if ti is only the haunts in their mind, we do not know. However they seem to be showing no outward sysmptoms of illness as of yet.
It sounds like morvious is finished resting. May Pharasma guide us and Calistria grant us our vengence for the townsfolk, the innocent Foxlgove victims, and possibly ourselves.
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