I have a few rulings questions and/or requests for character creation. I'm not 100% sure I'm going to use any particular ones of these, but I wanted to ask before I decided.
Regarding traits... -The Ear for Music trait is listed as (NG) in the PRD, but in the print copy of the Advanced Player's Guide it's listed as (Shelyn). Can I take that trait if I am worship the appropriate god and am within 1 alignment step? -Is being in the circus reasonable justification for taking Adopted (by Humans) and thus World Traveler?
Feats... -I was going to use the Maestro bloodline, and one of the bloodline feats for it is Spellsong. Sorcerers get their first bloodline feat at level 7, at which point the level 3 Fascinate bloodline ability might let them count as qualifying - but rules as written, the feat would only affect Bard spells. Could I take a Sorcerer version, and if I could, would it take up my Fascinate per day instead of a round of bard song? Or is working enchantments into performances pretty much strictly Bard territory? -Is Expanded Arcana (+1 spell known) too ridiculous?
Sandpoint's church is a pretty big building, right? Is it obviously devoted to a particular deity?
I haven't finished posting everything about the town but I'm almost finished! It'll be a reply to the original Sandpoint thread when I do get it posted so I moved this question here.
Sandpoint Cathedral Easily the largest building in Sandpoint, this impressive cathedral is also the town’s newest structure. Built over the foundations of the previous chapel, Sandpoint Cathedral is not dedicated to the worship of a single deity. Rather, it gathers under its eaves the six most commonly worshiped deities in the region, providing chapels for all of these deities in a communal forum. In a way, Sandpoint Cathedral is six different churches under one impressive roof. Yet even the previous chapel wasn’t the first holy site in this location.
The core of both the original chapel and the new cathedral is an open-air courtyard surrounding a set of seven standing stones themselves surrounding a circular stone altar. These stones served the Varisians for centuries as a place of worship; although they generally venerated Desna at these stones, the stones themselves have a much older tradition.
The six deities are: To the south, facing Sandpoint’s heart, are the shrines of civilization: Erastil and Abadar. To the west, offering a view of the Old Light and the sea beyond, are the shrines of Shelyn and Gozreh. To the east, offering a view of the Sandpoint Boneyard and the rising sun, are the shrines of Sarenrae and Desna.
Maestro bloodline gives my character the Beguiling Voice ability that "acts as the daze spell, except it is language-dependent, has a duration of 1 round, and affects a living creature whose Hit Dice do not exceed your sorcerer level." I also have Seasinger as well as Charming and in a zillion levels will get Perfect Voice, which all add to the save DCs of language-dependent spells. Also, I have Spell Focus: Enchantment, and Daze is an enchantment. Do these things affect the DC, or is it simply a supernatural ability that mimics the spell, and doesn't get the bonuses of traits and abilities that affect spells?
The language-dependent spell stuff like Seasinger and Charming would apply because honestly, there's so few "language-dependent spells" that I see no problem with granting that +1 on "language-dependent abilities that function like spells".
Spell focus, on the other hand, applies only to spells and covers a fairly broad category by affecting all the spells of a school of magic. If you want to increase the DC on a supernatural or extraordinary ability(Beguiling Voice is the latter), then you could use the Ability Focus feat from the Bestiary which grants a +2 to the DC.